The Shape of Design
I alluded to a design theory about two years ago. Rather than allowing it to collect more cerebral dust as my take on what’s important to design becomes aged with each passing day, I thought I’d share parts of it now.
In truth, it’s more of a construct than a theory, and it’s not at [...]
Google and the Iceberg Principle of Design
A lot has already been said about Douglas Bowman’s decision to leave Google. From what I understand, he was the company’s first visual designer. I don’t know the man, but I think we can take his perspective, at least, at face value.
In his goodbye post, he offers a glimpse of the design culture [...]
Thinking Outside the Bottle
Somebody recently shared with me an article from Fast Company magazine about a winery that’s replaced their traditional glass bottles with more forward-thinking recyclable carton packages. The resultant environmental affect claims to produce a carbon footprint ten times smaller than traditional glass bottles once the savings for weight, shipping, and disposal are all tallied [...]
Wireframes Left, Visual Designs Right
Thoughts on Interaction Design Deliverables
Eventually, I would like to share with you the design theory I’m working on (I may even have settled on a name for it), but for now allow me to explain a small part of it which at one point served as the theory’s main catalyst.
During my work as a user [...]
User Personas as Product Design
Lately, I’ve noticed some anecdotal evidence which suggests that brand marketers and product designers have been moving the time-honored practice of user personas away from their normal confines on the product designer’s cubicle wall for occasional reference and elevating them to a place where they’re least expected–smack dab on the final product.
Case in point, the [...]


