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serving brain food since 1998

The Shape of Design

I alluded to a design theory about two years ago. Rather than allowing it to collect more cerebral dust as my take on what’s important to design becomes aged with each passing day, I thought I’d share parts of it now.

In truth, it’s more of a construct than a theory, and it’s not at all original at that–all the parts are derived from the well-established principles of design management. I just applied different components of that application into a visual model that made sense with the way I’ve been seeing and working with design every day for the past couple of years.

The shape, like a lot of theoretical models, is composed of three equal circles that converge at the center. What’s important to know about this model, though, is that it starts broadly at the top and funnels its way down to a more narrowly focused endpoint. This purposely suggests that design problems in need of a solution, regardless of individual design practices and organizational structures, optimally start with a large overall strategic objective, which eventually or simultaneously merges with operational practicalities, and becomes something real through iterative tactical execution.

The Shape of Design

All of the relevant parts are equal and overlap at multiple points, suggesting that each are far from estranged from one another, but rather remain integral to a higher working order which requires constant communication and coordination throughout a design life cycle. At its core, I believe, lies the heart of real design thinking, which independently can be used to develop the mythical “shared brain” among design practitioners and business thinkers alike.

While this model certainly needs a lot more substantial examination, if not explanation, I’ve found that it’s been adequate enough to allow me to organize where disciplines, people, and ideas fit into a given design context. I think it also sets my expectations for what design is, and where I think it needs to go–for the time being anyways.

I’ll be interested to see how it holds up, myself, in the future.

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Merry Christmas 2009

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Mike & Cole Schindler
Christmas Camel 2009
Mixed Media

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Visual Affect in 50 milliseconds

Over at A List Apart, Patrick Lynch nicely summarizes the essence of one of my favorite books by Don Norman, Emotional Design and applies it to neuro-activity within our brain.

In psychology, emotional reactions to stimuli are called affective responses. Affective responses happen very fast, and are governed in an automatic, unconscious way by the lower centers of the brain that also govern basic instincts (food, fear, sex, breathing, blinking, etc.). Think of affective responses as the brain’s bottom-up reaction to what you see and feel. Cognitive responses are your brain’s slower, top-down, more considered responses. They’re governed by your personal cultural views, learning, experiences, and personal preferences that you are aware of and can easily articulate. Affective reactions assign value to your experiences; cognitive reactions assign meaning to what you see and use.

He even offers a measurable application of this viewpoint:

Research confirms that users make aesthetic decisions about the overall visual impression of web pages in as little as 50 milliseconds (1/20th of a second). These instant visceral reactions to web pages happen in virtually all users, are consistent over visit length, and strongly influence the user’s sense of trust in the information. In short, users have made fundamental, consistent, and lasting aesthetic decisions about the credibility and authority of sites before major eyetracking events begin.

While I think any designer worth his salt instinctually knows this, there’s an important truth to consider — any site with an objective to establish trust in users and confidence in doing business should execute on multiple levels — and at the visceral level it happens nearly instantaneously with users.

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Serving Brain Food Since 1998

As the new tagline says, this site has been serving content since 1998. I don’t know the exact birthday because much of it existed as static content served by the ISP I was with at the time. You could say I was one of the original bloggers. This was long before tools like Wordpress or Facebook existed. Much of the content I wrote back then focused on keeping in touch with folks back home while my wife and I explored life down South. We found work, got a little tanner, adopted a black cat named Max, and even stayed long enough to develop a peculiar sounding drawl.

Much of that early content was lost (I don’t remember how, but let’s just say it was during a hurricane evacuation, because that really did happen). Anyway, I really can’t say the loss of those writings was such a terrible blow to culture as we know it today. But in my heart, I’ll always remember how it started. I spent a lot of time working on a portfolio site, which I still can’t find the courage to take down, despite its tarnished age. Back then I taught myself HTML through endless tinkering, trial and error, and more than a little time at my day job reading the paper print outs I’d made of Jeffrey Zeldman’s site (back then, he was calling himself Dr. Web, but if you called him that now, he’d probably think you were throwing down for a fight).

Nothing but love, Jeffrey.

So that’s where it all began. And I’ve re-designed the site today to celebrate the longevity of this experience. It has been something to watch–even for myself. And I look forward to sharing more content with you as I continually evolve and hopefully mature into the next phase of my existence.

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Google and the Iceberg Principle of Design

A lot has already been said about Douglas Bowman’s decision to leave Google. From what I understand, he was the company’s first visual designer. I don’t know the man, but I think we can take his perspective, at least, at face value.

In his goodbye post, he offers a glimpse of the design culture at the now monolithic corporate giant — a rant which has so far caught a lot of traction on the blogosphere.

Yes, it’s true that a team at Google couldn’t decide between two blues, so they’re testing 41 shades between each blue to see which one performs better. I had a recent debate over whether a border should be 3, 4 or 5 pixels wide, and was asked to prove my case. I can’t operate in an environment like that. I’ve grown tired of debating such minuscule design decisions. There are more exciting design problems in this world to tackle.

This statement, assuming again it’s true, reminded me of the analogy that Bill Moggridge, co-founder of IDEO and author of Designing Interactions, came up with for design, comparing it to an iceberg. Basically, if we can imagine that the smaller, exposed part of the iceberg, contains the quantitative, the objective, and the analytical, it only goes to follow that the much larger underwater part contains the qualitative, the subjective, and the aesthetic.

The bottom part, Moggridge argues, is the playground for unconscious, intuitive design.

Clearly, Google is a company that only wants to operate at the top of the iceberg. I wonder, though, how long it can continue to thrive when so much unmined territory goes waiting for others to explore.

Good luck to you, Douglas.

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